A lighthouse watches over a tropical island defended by towers

TACTICAL ISLAND DEFENSE

Hold the island.Command the tide.

Six towers. A restless sea. One lighthouse worth protecting. Build your defense and make every shot count.

Free to play · No download · No account needed

01 — CORAL REACHISLAND KEY ART↓
06TOWER ROLES
12SPECIALIZATIONS
03ISLANDS TO DEFEND
12CAMPAIGN WAVES

01 READ THE BATTLE

Your towers fire. You call the shots.

Drag towers onto the island, mark a dangerous enemy, and time your skills to break a shield or stop a rush. This is a defense you can direct.

  • Physical construction and traveling projectiles
  • Aim skills, interrupt attacks, focus the healer
  • Clear wave intel and advice after each defense
CAPTURED IN GAMECORAL REACH / 03
Actual Tideguard battle with towers and incoming enemies
Actual gameplay capture. Switch views to inspect range coverage.

02 BUILD YOUR ARSENAL

Six towers. Many ways to hold the line.

Pick a tower. Explore its level-three branches. Find the right tool for the next wave.

Bolt towerFIELD NOTES / 01

CHOOSE YOUR SPECIALIZATION

Bolt tower

Damage / shot
Range
Fire interval
A preview of real tower stats. Specializations become available at level three.

03 FIND YOUR BATTLEGROUND

Three shores. Three different defenses.

Coral Reach

04 KNOW YOUR ENEMY

The tide has a few surprises.

Select a creature to inspect its behavior, counters and limits.

THE FINAL THREAT

Dreadclaw boss

THE DREADCLAW

Watch the charged slam. A well-timed Tide pulse can interrupt it.

WAVE 12 / CAMPAIGN
Shore raider

05 CHOOSE YOUR PACE

A quick defense. Or the whole island.

01

LEARN BY DOING

Guided practice

Five real objectives. Build, aim, upgrade, and learn the rhythm without spending your saved progress.

02

THREE WAVES

Quick Defense

210 gold. 8 lighthouse health. Three waves that put your opening strategy to the test.

04

FIVE WAVES · TWO CHOICES

Tactical expedition

Choose tactics after waves 1 and 3. Trade damage, reach or lighthouse health to shape a new defense.

03

TWELVE WAVES

Island campaign

Choose an island and difficulty, evolve your towers, and face the Dreadclaw.

TODAY’S CHALLENGE

Nine rotating defenses across three islands. Fixed starting resources and rules. Share a score for a friend to beat.

06 MAKE EVERY MOVE MATTER

Build. Adapt. Hold.

01

Drag to build

Place a tower on a marked site. Watch the construction before it joins the fight.

02

Read the threat

Spot shields, fast runners and healers. Decide which enemy needs your attention.

03

Turn the battle

Aim Tide pulse, deploy a snare, or boost a key tower at the right moment.

04

Refine your defense

Use the round review to upgrade, specialize, or relocate before the next wave.

Read the full field brief

07 YOUR NEXT DEFENSE

Every stand leaves a story.

Earn pearls in the campaign and invest in your next opening. Play as a guest, or use an account for cloud progress.

Account & cloud saves

YOUR LOCAL LOGBOOK

0BEST WAVE
0VICTORIES
0PEARLS

Saved in this browser. No account needed.

08 BEFORE YOU LAND

A few things to know.

An island chart, brass compass and lantern before a lighthouse defense
A little planning before the next tide.
Can I play on my phone?

Yes. Use touch to drag towers and aim skills. Fullscreen is optional; the game fits the window.

Do I need to register?

No. Start as a guest. An optional account lets you keep cloud progress.

Can I pause or return to the home page?

Yes. Return home pauses your defense. Campaign and expedition preparation checkpoints also survive a refresh in this browser. An interrupted wave restarts from its opening.

Is there multiplayer or a shop?

This playtest is single player. There is no paid currency, subscription, or live matchmaking yet.

THE LIGHTHOUSE IS COUNTING ON YOU

Your island. Your defense.

Play in your browser. Find your own way to hold the tide.

Loading logbook…
Account & saves ↗

Welcome to Coral Reach. Your lighthouse is counting on you.